It’s a concept that Capcom would copy over into Resident Evil Village for Lady Dimitrescu and her daughters.Īll he wants is some firewood and here you are shooting him.īut then there’s the matter of the 2019 remake of Resident Evil 2. What makes Jack relatively effective is that he doesn’t simply try to kill you – sometimes he’ll toy with and torture you before letting you try to scurry away only to then resume the chase. Like Lisa, he can’t be taken out prematurely, and he has some amount of rudimentary artificial intelligence that dictates how he searches for you, and how he reacts when you’re spotted. Like all of his predecessors, Jack doesn’t follow you throughout the entire game, but he does follow you through a much larger area than ever before (basically the entirety of a house). Resident Evil 7 featured what was quite easily the greatest ever advancement of this “persistent enemy” concept, in the form of Jack Baker. I honestly don’t remember much about that one though, other than it existed. Neither Resident Evil 4 or Resident Evil 5 featured any sort of significant stalker character, though Resident Evil 6 did. You can try to slow her down, but you can’t take out of the picture. X in one key way – while those previous villains could be temporarily “killed” in each zone they appeared in, Lisa is truly invulnerable. X.Ĭapcom would table this “stalker” gimmick for Resident Evil: Code Veronica, but would go right back to it in the 2002 remake of the original Resident Evil, which introduced a new stalker enemy named Lisa Trevor. X is homicidally angry because everyone refuses to acknowledge he is actually Dr. After that, it’s hard to see him as anything more than a (slightly fancier) party trick. But most players will figure out his schtick before the end credits roll. Nemesis is an effective foe on your first playthrough, when you don’t know how he works or when he’ll show up. Once you leave a zone, he goes away (at least until you reach the next one). However, he can only do this in pre-designated zones. He’s faster, stronger, and he can follow you through doors. In that game, the titular Nemesis serves as a slightly more aggressive version of Mr. It’s an idea that they immediately ran with again in Resident Evil 3: Nemesis. X wasn’t that much of an additional threat, but he planted the seed for the idea of a semi-persistent threat that stalks the player throughout the story. However, just like any other enemy, he can’t follow you through doors.Īll in all, Mr. X.” He’ll show up to attack you in certain rooms, and is both stronger and faster than regular zombies. In one of the scenarios, the player character is stalked by a Tyrant popularly known as “Mr. The original Resident Evil 2 not only featured two playable characters, but also two different story scenarios.
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